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Yet in the perception of the public, mobile games have always seemed to be associated with various derogatory terms such as interfering with learning, addiction, and violence. These games are even refined to cover almost all age groups of the population rather than the young people.
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16:42:45.837 5481-5513/ E/emuglGLESv2_enc: device/generic/goldfish-opengl/system/GLESv2_enc/GL2Encoder.cpp:s_glFramebufferRenderbuffer:2959 GL error 0x502 16:42:45.395 5481-5513/ E/emuglGLESv2_enc: device/generic/goldfish-opengl/system/GLESv2_enc/GL2Encoder.cpp:s_glFramebufferRenderbuffer:2959 GL error 0x502 But after export i can only see whitescreen.ĥ481-5503/ D/HostConnection: HostComposition ext ANDROID_EMU_CHECKSUM_HELPER_v1 ANDROID_EMU_native_sync_v2 ANDROID_EMU_native_sync_v3 ANDROID_EMU_native_sync_v4 ANDROID_EMU_dma_v1 ANDROID_EMU_direct_mem ANDROID_EMU_host_composition_v1 ANDROID_EMU_host_composition_v2 ANDROID_EMU_YUV_Cache ANDROID_EMU_async_unmap_buffer ANDROID_EMU_sync_buffer_data GL_OES_EGL_image_external_essl3 GL_OES_vertex_array_object GL_KHR_texture_compression_astc_ldr ANDROID_EMU_host_side_tracing ANDROID_EMU_async_frame_commands ANDROID_EMU_gles_max_version_3_0 Revert replace function with a minor change - clean one
#Gideros text field update
Fix auto update and autobuffer of effect shaders Delay texture recreation until really displayed Use optimized memory allocator for Luau (as we did for Lua) Avoid calling harfbuzz plugion (if present) when text is Latin update to 3d library to better handle texture loading and glb format
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Add a method to retrieve recently dead particles Differentiate X,Y and Z decay, add acceleration support
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Partciles can be multitextured (through shaders) Sprites are now clonable, except MovieClip This new Gideros version also comes with bug fixes and various improvements from the community. Whats more, and this applies to 2D partciles as well, decay can now be separated into x,y and z coefficients, particles now handle acceleration, and you can assign multiple textures to your particles for use with a custom shader. Enabling 3D mode tells Gideros to make sure that the particles are drawn always facing the camera, and further enabling auto sorting tells Gideros to sort particles back to front to correctly process alpha. This won't speed up rendering, but will save time preparing the scene.ģD particles: Particles sprite gets a 'z' coordinate to support 3D, but that's not all. Previously you had to create and customize 300 or 400 sprites to achieve that, now you can just make one, clone it 100 times, and just customize the delat between each cell. Imagine you need to create 100 cells in a board game, with a complex stacking such as a background, a foreground, and possible icons over the top of each cell. This is a big performance improvement if you need several similar Sprite on screen, in particular if those sprites are complex or compound. Sprite cloning: Now Sprite can be cloned instead of having to recreate and re-customize them from lua. Gideros 2022.5 is available, with a bit of headroom for hot fixes
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